![]() One bright spot is that we get to see Kratos before he’s completely lost his humanity. It just does this as a gimmick to throw you right into the action at the start. There are some awkward moments where the tale goes back and forth through time, but not far enough to deal with anything before the plot. It’s a straight forward run to kill some Furies. The story really could have been interesting, but in the end, it just doesn’t go anywhere. One Fury, however, makes it his mission to aid Kratos, thus allowing the future god to break free from the illusions and break his bonds once and for all. The Furies deal with all oath breakers, and are in fact working with Ares to bring Kratos back into the fold in order to enact a plot to take over Olympus. Disgusted by his actions, he attempts to break the oath he has with the god of war, only to find himself assaulted by the Furies. Rather, the game picks up shortly after he murdered his family during an Ares-fueled rage binge. You won’t get to see Kratos rise to the top of the Spartan army though. Even if Ascension turns out to be the greatest playing game in the series, it has to justify its existence, otherwise we’re just circling the wagons until they figure out how to take the franchise forward.Īscension goes further back in the time line than any game previously released. The lore allowed for this, but just because there could be more games, doesn’t mean there should. God of War III successfully brought Kratos’ saga to a close, and made it so any subsequent tales would have to be prequels. However, that doesn’t mean the series isn’t in danger of getting long in the tooth. In fact, the last entry in the series was Ghost of Sparta, released in the fall of 2010. So far, it has avoided the fate of overexposure by limiting itself to a new game once every two or three years. God of War has certainly been an interesting franchise. This review will focus solely on the single player campaign. ![]() NOTE: I played a rental copy of the game, and therefore did not play the multiplayer. ![]()
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